I’m Bakar, an artist based in Toronto, Canada

I’ve been fascinated with technology and graphics from an early age, receiving my first PC with a dedicated graphics processor, an Nvidia GT 620 back in 2013 as a gift from my parents.

Diving into games and tinkering with graphical mods for the visuals of GTA San Andreas and Skyrim, I was inspired to learn the tools of the trade, leading to me discovering Blender in an attempt to make a custom 3D sword asset.

Since those early days, I’ve been honing my skills as a professional in the field, developing my proficiency in modeling, texturing/shading, lighting, and rendering.

I also enjoy photography and color grading in my free time and am always pursuing more knowledge.

If you have any inquiries or want to work together, reach out to me by email and I will get back to you as soon as possible.

work@bakar.ca

 Here are the tools I use for my personal and professional projects

Blender
Unreal Engine
DaVinci Resolve
ZBrush
Houdini FX
Cinema 4D
Maya
Katana
Nuke
Visual Studio
Python
RizomUV
Substance Painter
Substance Designer
Photoshop
Lightroom
RealFlow
SpeedTree
Gaea
EmberGen
Arnold
Octane
Redshift