I’m Bakar, a 3D artist based in Toronto

I’ve been fascinated with computers, technology and graphics from an early age, acquiring my first PC with a dedicated Nvidia MSI GT 620 GPU back in 2013 from my parents.
Diving into gaming and tinkering with mods for the visuals of GTA San Andreas and Skyrim, I was inspired to learn the tools of the trade, which led to me discovering Blender in the quest to make a custom sword asset.

Since those early days, I’ve been honing my skills as a professional 3D artist, gaining proficiency in modeling, texturing/shading, lighting, and rendering.

I make use of state-of-the-art tools and technologies – with a foundational backend knowledge of 3D content creation and a focus on the fundamentals.

I’ve been lucky enough to work across a diverse set of industries while pursuing my passions.

If you have any inquiries or want to work together, reach out to me by email and I will get back to you as soon as possible.

work@bakar.ca

 Here are the tools I use for my personal and professional projects

Blender
Unreal Engine
DaVinci Resolve
Houdini FX
ZBrush
Maya
Cinema 4D
Visual Studio
Python
RizomUV
Substance Painter
Substance Designer
Photoshop
Lightroom
RealFlow
SpeedTree
Gaea
EmberGen
Arnold
Octane
Redshift