Marc Jacobs — The Tote Bag CGI by Bakar Malik

Marc Jacobs – The Tote Bag

A 3D asset made for my client Peter

Poly modeled, subdivision ready, suitable for close up shots.
I created the UVs in RizomUV, used 10 4K UDIM Maps, and textured the bag in Substance Painter.
The leather was procedurally generated within the software. Stitches painted manually.
I used a technique to create and then project the Logos by extracting vectors using Adobe Illustrator.

Leather stitching and logo detail from Marc Jacobs Tote Bag CGI look development
Marc Jacobs Tote Bag CGI scene and lighting variations
Front three-quarter CGI render of a beige Marc Jacobs Tote Bag
Rear three-quarter CGI render of a beige Marc Jacobs Tote Bag
Handle and zipper detail from a Marc Jacobs Tote Bag CGI render
Shoulder strap material detail from a Marc Jacobs Tote Bag CGI render

BAKAR