Marc Jacobs – The Tote Bag

A commissioned 3D asset for Peter

Poly modeled, subdivision ready, suitable for close up shots.
UVs created in RizomUV, with ten 4K UDIM maps and textures made in Substance Painter.
The leather was procedurally generated within the software. Stitches painted manually.
Logo vectors were extracted in Adobe Illustrator and projected onto the bag.

Leather stitching and logo detail from Marc Jacobs Tote Bag CGI look development
Marc Jacobs Tote Bag CGI scene and lighting variations
Front three-quarter CGI render of a beige Marc Jacobs Tote Bag
Rear three-quarter CGI render of a beige Marc Jacobs Tote Bag
Handle and zipper detail from a Marc Jacobs Tote Bag CGI render
Shoulder strap material detail from a Marc Jacobs Tote Bag CGI render

BAKAR