A 3D asset made for my client Peter
Poly modeled, subdivision ready, suitable for close up shots.
I created the UVs in RizomUV, used 10 4K UDIM Maps, and textured the bag in Substance Painter.
The leather was procedurally generated within the software. Stitches painted manually.
I used a technique to create and then project the Logos by extracting vectors using Adobe Illustrator.