UE5 LIGHTHOUSE

Made in Unreal Engine 5.1
The landscape uses a procedural material and object scattering system.
The lighting was done using Ultra Dynamic Sky and a custom sunlight.
I used the Niagra particle system for the sea hibiscus blowing with the wind.
Foliage wind was done through WPO with deactivation after some camera distance, for optimization.
Lumen + Nanite enabled.