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Dragon Ball Orbs

Lighting studyGlass materials and a custom Blender compositor for light-pass control.
Wireframe layout of seven spheres above a hexagonal surface in Blender.
Blender compositor with custom BK_LightMixer groups for mixing light passes before denoising.

Experimented with the new light mixing tools added to Blender and created a custom compositor node group to add light passes and customize the light source intensity, exposure, gamma, and color, along with output viewers.


Mercedes-Benz 2027 product film, created with the team at Critical Mass

Mercedes-Benz 2027 Product Films

UE5 lighthouse environment study in Unreal Engine 5

UE5 Lighthouse

Lexus LC 500 headlight and grille detail CGI render

Lexus LC 500

Front view of a black BMW M4 CGI render with illuminated headlights

BMW M4

Industrial underground environment from Star Wars: Andor

Star Wars: Andor

The Boys Season 3 VFX asset work by Bakar

The Boys – Season 3

Uncharted feature-film 3D asset work by Bakar

Uncharted

Aveda Nutriplenish real-time product CGI by Bakar

UE4 Aveda Nutriplenish

Fluid on bark RealFlow simulation with Houdini meshing by Bakar

Fluid on Bark

Versed Weekend Glow beauty product CGI by Bakar

Versed – Weekend Glow Daily Brightening Moisturizer

Givenchy L'Interdit Rouge fragrance CGI by Bakar

Givenchy – L’interdit Rouge

Marc Jacobs Beauty nail lacquer product CGI by Bakar

Marc Jacobs Beauty – Enamored Hi-Shine Nail Lacquer

Versed skincare product CGI by Bakar

Versed Lift

Chanel fragrance product CGI by Bakar

Chanel Fragrance

Front three-quarter CGI render of a beige Marc Jacobs Tote Bag

Marc Jacobs – The Tote Bag

Particle fluids simulation by Bakar

ParticleFluids

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