Fluid on Bark – RealFlow Simulation by BAKAR

Fluid on Bark

I utilized Realflow to simulate fluid onto a Quixel Megascans bark proxy mesh. RF was chosen due to its GPU solver speed. The particles were meshed within HoudiniFX with some filtration to the point attributes to smooth the fluid texture. Rendered the final scene in Blender, using the CyclesX render engine.


BAKAR