UE5 Lighthouse – Unreal Engine Environment by BAKAR
UE5 LIGHTHOUSE
Made in Unreal Engine 5.1
The landscape uses a procedural material and object scattering system.
I used the Niagara particle system toolchain to create the sea hibiscus blowing with the wind.
Foliage wind was done through WPO with deactivation after some camera distance, for optimization.
Lumen + Nanite enabled.
