UE5 LIGHTHOUSE
Real-time environmentLandscape materials, procedural scattering and foliage motion in Unreal Engine.
Made in Unreal Engine 5.1
The landscape uses a procedural material and object scattering system.
Niagara was used for the sea hibiscus moving in the wind.
Foliage wind was done through WPO with deactivation after some camera distance, for optimization.
Lumen + Nanite enabled.
The goal was to build a cinematic outdoor scene while keeping the environment structured around reusable procedural systems.
